Tuesday 23 May 2017

Scamping ideas for your own work.






Objective

To work through your initial ideas in an uninhibited fashion. Working in pen means that you can work quickly and not worry about making mistakes. Consider the fact that one of the ideas that you will make will eventually make it through to be a final design. Get all of your ideas no paper now, however strange.
For those who consider themselves not able to draw... think of these as diagrams rather than drawings.

The work at the bottom of the post is not A grade standard, but they have a lovely looseness to the drawing.

Task
Using a pen, draw out your ideas over a couple of sketchbook spreads or more.
Firstly, pour all of your ideas out. 

Then, if you like one, in particular, develop that one for a few scamps until you have a better, more refined version.
By refining, you are looking at improving the placement of the title, or the direction of an image. 
Try looking at your pinboards for inspiration and consider the quote by Picasso, 

"Good Artists Borrow, Great Artists Steal".

Draw 18 over two pages.


Presentation
Sketchbook.
You may colour them if you wish, but do it loosely and don't spend too much time on it.

Checklist for assessment
Loads and loads of different ideas being explored and refined.

Time needed
3 hrs


Deadline
End of lesson, Thursday May 25th


Tuesday 16 May 2017

Hand drawn type - Class and Homework.






Objective
To create a suitable typeface for your chosen design.
To evidence your understanding of the expressiveness of typography.

Task

Over two double pages of your sketchbook, experiment with hand drawn typefaces that could be used within your design. This could be a title or another graphic element.
You can work in colour or black and white. Leave in your mistakes.
Look on my Type Pinboard for inspiration... (HERE) 

Annotate on your page - why did you make type like this? Why is this type successful or unsuccessful?
Update!: You may wish to look at the 'matching intentions' slides and include similar images, textures and colours for your the type that you are designing.

Presentation

Photograph or screenshot your progress.
Post to your blog.

Checklist for assessment

2 pages of experiments, beautifully bustling and busy pages of creativity.
Annotations.

Time needed

3 hrs.

Deadline

May 23rd



Tuesday 9 May 2017

HWK Examples from similar type artefacts




Objective
To research the variety of typography used on your chosen artefact.
To select a possible typeface for your product.


Task 1:
Gather together 10 or more examples of similar artefacts. (If you are making a console game cover, then you will collect lots of game covers.)

You can either print them off and stick them in your sketchbook or copy/paste them onto your slides.

Crop them so that it only shows the type.

  • Describe the fonts used.
  • Are there any similarities that appear in many examples?
  • Why do you think they are suitable for the artefacts?
  • Analyse using the Style & Personality section of these type terms

Task 2:
Look on Dafont to select a typeface that could be used on your own artefact.

  • Try a few
  • Present them using the name of your artefact
  • Describe why the examples you have chosen is good for your design.


Expected time
1 hr +

Deadline
Start of lesson - 16th of May

Tuesday 2 May 2017

Subject Matter Drawings



Objective
You will need to evidence that you have looked hard at the world around you. You can do this by drawing from life, your own photos or web reference (pin boards?)

Task
Create sketchbook pages full to brimming with small / medium sized 'primary' drawings of your subject matter. A students - 4 pages+ / C students - 2 pages / E - students - 1 page.
Primary drawings are direct from photos or real life - not from other illustrators' work.

Checklist for assessment
Full, bustling pages / detail / obvious investment of time / different approaches to drawing

Time needed
2 hrs+

Deadline
Start of lesson, Tuesday 16th of May.
























Here's a little tip. Don't let your brain trick you into giving up as soon as your reach your first drawing hurdle. Keep on going and make a busy, messy drawing if you wish. Just don't throw away until all avenues have been exhausted. If you are drawing a load of smallish drawings, cram your page with examples. You will be amazed at how effective they look all huddled together.